What is the 50 State Challenge? Want to join the Challenge? Email me here.

Sunday, July 1, 2018

Back to the Martial Arts Road Trip: Arkansas

I've been posting rants, training articles, and general weirdness for so long, I figure some (most?) of you forgot that this is actually a martial arts travel blog.

To recap, I had this idea for a martial arts travel project, and Iain Abernethy was kind enough to help me get it started.  I visited Sensei Kris Wilder in Seattle, Washington.  Then after visiting only one state, the project had to be put on hold while I visited my ailing instructor in Korea and opened my school.  Being busy with owning a school and starting a podcast, the 50 States Challenge fell on the back burner.

What's the 50 States Challenge?  Since most people probably forgot...

The 50 States Challenge boils down to three main pieces.
1.  I travel to all 50 states and find a martial arts school in each state to host me.
2.  At each host school, I teach something and I learn something to pass on to the next school.
3.  We support a charity chosen by the host school.

And then I blog about the experience here, illustrating how much the different styles and philosophies of martial arts have to learn from each other.

So after a long hiatus, I'm traveling again.  This time I went to Arkansas because one of my students was competing at NASTA Nationals there.  Not wanting to waste the opportunity, I also visited River Valley Martial Arts, supporting St. Jude's Children's Research Hospital.

If you've been reading my blog for more than a few seconds, you will not be surprised that it was not all seriousness.  I wanted to get the full Arkansas experience.

Yelling at Yellville!

Rocking a little at Little Rock!

Wait, what?

This little resident of Toad Suck was still learning how to fly.  He (she?) let me get pretty close before squawking a protest and hopping away.

It's okay, little guy.  I can't fly either, and I've been training FOREVER in bird years.

One of my first stops was Beaverfork Lake, where I snapped this picture of an old bridge.  It was built almost 150 years ago to cross Cadron Creek, where it stood until only a few years ago when it was restored and brought to this park.

<insert tortured analogy about building bridges to the past and future here>

That park was one of many picturesque places where I could have stopped.  Arkansas has a lot to offer if you're into the outdoors.  In June, it helps if you are not a wimp about the sun trying to kill you.  I'm pretty sure at one point I was more sunscreen than person.

It looks like Buffalo River, but it's actually a pool of my sweat after training in the heat.

Buffalo River National Park is especially interesting in that within its boundaries is the Rush ghost town.  It was once a thriving city because of its zinc mines, but as the value of zinc waned, so did Rush.  There are still some buildings standing, though.  Unlike most ghost towns, these buildings are protected by the National Park Service, so they are preserved better than most.

The houses were fenced off with signs everywhere forbidding entry.  I'm sure it wouldn't be safe, and certainly the buildings couldn't withstand much foot traffic, but that didn't stop me from wanting to explore.  I would really have liked to peek inside.

Then there's Pivot Rock.  If you brave enough hairpin turns, you can walk a wooded trail to see these weird rock formations that have been a roadside attraction for over a hundred years.

One of the upside down pyramid formations at Pivot Rock.

In North Little Rock, there is a place called The Old Mill, which is neither old nor a mill.  It's a replica built in the 1930's in the style of mills of the 1830's.  It has a little fame by being featured in the opening credits of Gone With The Wind.

It might not be real, but it's pretty!

The park around it was picturesque as well, not to mention teeming with wildlife.  There were ducks, geese, turtles, birds and fish everywhere.

Also not real:  all the wood in this picture.  They're sculptures.

Next up in my whirlwind tour of Arkansas parks was the one I was most looking forward to--America's only Taekwondo park.

This looks exactly like every picture I ever took in Korea.

The H.U. Lee International Gate and Garden is in downtown Little Rock, which by no coincidence is also the headquarters of the ATA, which practices Songahm Taekwondo.  It is so much like parks in Seoul, that I felt like I was back in Korea, once again running around in oppressively hot weather with a camera, loudly announcing "I AM A TOURIST" in signs that everyone can read.

The park even had haetae sculptures on either side.  These mystical dogs are creatures of justice trusted to protect the people from fire and natural disasters.  They're also the symbol of Seoul, and you can see statues of them in places of importance throughout Korea.

Haetae!  Who's a good boy?

Immediately past the gate, there are statues of taekwondo students bowing to greet visitors.  

Students greet visitors to the garden.

I had a lot of busy feelings at this park, when I probably should have been feeling more tranquil.  The feelings intensified as I came to the main display in the garden, a bronze bust of Eternal Grand Master Haeng Ung Lee and a giant lineage chart behind him listing the most prominent figures of Songahm Taekwondo.

I'm visiting a park honoring a style of taekwondo that I don't train in.  My kwan doesn't have a park, and probably can't afford the $1.4 million dollars that these guys paid to get one.  But if we did have a park, I would totally rather go there than here, so I guess I don't belong here.  Except that THE WHOLE POINT of me being in Arkansas right now is a project about tearing down the walls between different styles and letting us all help each other.  Focus, Carlson!  Get some good pictures now, and mull over it later.

Having mulled it over later, it was the laser focus on one style of taekwondo, centering on one particular lineage, excluding figures of other branches whose achievements and contributions were equal to or greater than some of the names that did get listed, that made me feel weirdly unwelcome.  By excluding other styles, I felt excluded, too, like this place is only for Songahm people.  The cynic in me wonders if that exclusion could have been the intent, to improve the influence of their style by essentially creating a giant ad for it in the form of a downtown park.  But I tried to enjoy the place in the spirit that it was probably intended--to honor something they care about and the instructor who made it possible, and welcoming visitors to share in something they love.

The centerpiece of the garden.

Despite my roller coaster of conflicting thoughts, I do recommend this place to any other wandering martial artists who find themselves in Little Rock, especially if the weather is nice and the sun isn't trying to melt you into a quivering puddle of sweat and sunscreen.

Very near the taekwondo park was a restaurant called The Flying Fish.  Not to imply that I didn't enjoy my meal there, but the most notable thing was the Billy Bass Adoption Center.  Remember those singing fish that were all the rage in the early aughts?  Well, I found them.  Like, all of them.

Walls and walls of retired singing fish.  With no batteries, thankfully.

I left for home early on a Tuesday morning, when there wasn't much traffic on the rural highways, and it wasn't too hot yet.

From a scenic overlook on a deserted road.

Usually when I'm travelling for Martial Journeys, I am busy.  I have more things to do than time to do them.  I frantically rush from one spot to the next, trying to get the right picture to make a good blog post.  But when I got here, I was done and headed home.  I took a minute to just enjoy the view.  It felt so weird to be on a highway alone, seemingly the only person for miles in any direction.  I supposed that people didn't have much reason to be there at that hour.  Except for me, and I was there enjoying that view because I do martial arts.  It's been a weird journey.

Two down, 48 to go!

Of course sightseeing was not the main purpose of the trip.  I'll get to the martial arts in the next post, but if you just can't wait to have more Martial Journeys in your diet, you can check out my podcast.  I'll have a new episode out before the next blog post goes live.

Friday, June 1, 2018

How to Make and Train With a Jegi

A jegi (roughly pronounced "jay" like the bird and "gi" like the karate uniform) is a traditional Korean toy, similar to a shuttlecock.  It's used to play a game called jegichagi (literally, "jegi kicking").  Legend has it that the game was developed from martial arts training.  No one knows if that is actually true, but there's some evidence for it.  Either way, there's no reason it can't be part of your training today.

Traditionally, the jegi was made with a 100 mun coin and hanji, handmade Korean paper.

100 mun Korean coin (photo credit)

Even though 100 mun might sound like a lot, this coin had so little value that in order to buy anything, you needed a lot of them.  People would thread them onto strings like beads and tie off the ends, then they could drape the strings over their shoulders to carry them around.  So even poor people had a lot of these coins lying around.

To make a jegi, the coin would be placed in the middle of a folded sheet of hanji paper.  By poking a hole though the paper to match the hole in the coin, the paper could be torn into strips and pushed through the hole in the coin, resulting in a paper-wrapped coin with feathered paper strips coming out of the hole.

Making a Jegi

In the spirit of the people who played jegichagi so long ago, we're going to make them out of whatever materials that we have at hand.  I like to use plastic bags, coins and string, but you do you.  Like a Jedi's lightsaber, you will design your jegi to be one-of-a-kind, perfectly in tune with your connection to the Force, from only the purest Kyber crystals... wait, where was I?  Oh, right, making a jegi.

If you don't have a cat but want a similar challenge level, you can toss your plastic bag into the air and cut your squares with a samurai sword before it lands.

1.  Cut squares.

You want two squares of plastic, each about one square foot.  For those who live in parts of the world that use a reasonable system of measurement, you get to make your squares 30 cm x 30 cm.  You don't have to be exact, and in fact I encourage you to experiment with bigger or smaller squares and see what you like.  Bigger squares means longer strips, and more air resistance, so the jegi will move more slowly through the air.

2.  Pick your coin(s).

You can use any coin you like, or really any small object that has a little weight to it.  You can also use multiple coins.  The important thing is that you get the weight right.  Too much weight, and your jegi will fall really fast and be difficult to use.  Too little, and it won't move easily through the air and it will be difficult to kick it high.  You can experiment to find your personal sweet spot.

I'm using a single penny.  I like the weight it gives my jegi, and also we should get rid of pennies whenever we can.  I should mention that this makes for a very light jegi, which will be difficult for traditional play but easier for martial arts training.

3.  Fold everything.

There are easier ways to do this, but if your art is usually practiced barefoot, it's nice to have a little extra padding.  If you want even more, you can wrap your coin in a tissue before following these steps.

a) Fold your squares in half and place the coin in the center.

b) Fold your coin into its own little strip along the folded edge.

c) Fold the strip a second time.

d) Roll it up.

4.  Tie it off.

Take your string and tie the plastic down near the coin, so the coin is secure and can't slide out.

5.  Cut the plastic into strips.

If you've been careful with your folding, it should be easy and quick to cut the plastic into strips, about 1 cm (half an inch for my fellow Americans) wide.  If, like myself, you have the craft skills of a drunk toddler, you'll probably have to cut each strip individually.  But success is a journey not a destination (or something) and eventually you will have a jegi.


6.  Feather out the strips.

You've got it!  Even if you skip all this arts and crafts nonsense and just buy a jegi, you will have to do this step, which is to separate the strips from each other so that they can catch the air individually.  Wait, you can just buy these things?  And I'm here with my scissors and string like a sucker?

At this point, most humans would also identify this thing as a cat toy.

Let's Play!

So you have your own jegi!  Now what do you do with it?  Traditionally, jegichagi was played by kicking the jegi with the instep of the foot, trying to keep it from touching the ground, with the winner being the player who kicked it the most times before it finally fell.

I play it a little differently.  My method is picking it up, kicking it once, chasing it to wherever it fell, and trying again while some old Korean guy starts laughing on the sidelines, proceeding to demonstrate how easy it is and offering some advice that is beyond my language skills to understand.  Anyway.

Certainly you can play the traditional version of the game and use it to develop your hip muscles (or you can do that without the jegi).

There are also variations where you have to keep the jegi in the air using only a specific kick, or where you can't put your foot down between kicks, or where the jegi is kicked between players in a group.  Have fun with it!

Let's Train!

If you're training barefoot, I recommend doing a few light practice kicks so you know how your jegi feels before you go nuts (or before handing off your jegi to a young student).

Pick a striking technique.  Any punch or kick will work.  Toss your jegi into the air and try to hit it with the technique you chose.  Don't worry about where it lands, just try to make your hand or foot connect with the jegi.  If this is your first time playing with a jegi, you will probably find this plenty challenging.  Experiment with which techniques are easy and which are difficult.

Here are a few ideas, in order of difficulty:

Reverse punch
Front kick
Roundhouse kick
Side kick
Spin hook kick

I've never met a student who can reliably hit a jegi with all of those techniques.  Even so, it's great for developing fast and accurate strikes.

Here are a couple of my younger students working their kicks on a jegi:

Lets Play AND Train!

Ever played a basketball game called Horse?  You can modify the rules to play with a jegi.

One player issues a challenge.  It can be anything from "I am going to punch it and not miss," to "I am going to kick it with a flying spinning roundhouse kick with my eyes closed and make it land perfectly balanced on your head while reciting Funakoshi's 19th precept in Klingon."  The player then attempts whatever challenge they issued.

If they succeed, the jegi goes to the second player, who must attempt the same challenge.

If they fail, the second player does not have to attempt the challenge and instead creates their own challenge.

If you fail a challenge you didn't create, you get a letter.  Your first letter is H, then O, then R, and so forth.  Once you spell HORSE, you are out of the game.  The last player in the game is the winner.

Happy training!

Thursday, May 10, 2018

How to Vet Someone

We have to trust people in our lives.  There's no getting around it.  You trust the other drivers to stay in their lanes.  You trust your doctor to prescribe you the correct medication.  You trust your spouse to behave responsibly with the kids.  And the good news is, this trust is usually reasonable and soundly placed.  But sometimes we can end up in bad situations because of misplaced trust.

Never trust anthropomorphized punctuation marks.  photo credit

The answer is not to be perpetually suspicious of everyone.  That is no way to live.  But there are some things you can do to be safer.

Trust Your Gut

Your first line of defense is your initial interaction with the person.

Your brain can hold on to seven details (give or take) at once.  That means at any given moment, you are ignoring the vast majority of the details around you.  It's called Miller's Law, and if you'd like to read more about it as it pertains to self protection, I can highly recommend Blink by Malcolm Gladwell and The Gift of Fear by Gavin de Becker.  But for now just understand that you have a biological limitation of considering only a few details at once.  In order for you to function as a person, your brain has to efficiently choose and filter those most important details quickly and accurately, discarding the rest.

A side effect of this phenomenon is that you can have a visceral reaction to a person or situation and not understand why.  If you feel a gut-wrenching fear when meeting a stranger in a public place, you might not know why.  Some people will tell themselves that because they don't know why they feel that way, they're being foolish, that there is nothing to worry about.  We all have social conditioning toward being polite, which is usually a good thing, but it can sometimes make us less safe.  That fear was caused by something--maybe the person was dressed far too warmly for the weather in a way that could easily conceal a weapon, or maybe the person was standing too close, or maybe the person parked right next to you in an otherwise empty parking lot, or maybe someone is just too determined to give you help you didn't ask for.

What if they just pose for creepy-looking stock photos?

Your brain won't necessarily remember those details.  You probably also won't remember the air temperature, what color his shoes were, or what the floor was made of.  Those details weren't important, so your brain filtered them away.  The important detail was that you were facing a threat.

If a coworker "creeps you out," or the guy you've hired to mow your lawn inexplicably makes you uncomfortable every time you see him, you want to take those warning signs seriously.  Trusting your gut will do a lot toward making sure the people you let into your life are worthy of being there.

Look Them Up

This section will probably be less useful to those who live outside of the United States, but there may be similar resources in your country.

So, they didn't creep you out or raise any red flags when you met them, and now you're considering bringing this person into your life.  The idea is to do a little due diligence before giving someone access to you or your family.  If you need a pet sitter, if you have a new boyfriend, if you're signing your kids up at a local martial arts school, etc., you will need to trust a person who you don't know very well.  But if the person has a criminal history, you can probably find out.

A history of domestic violence is a solid predictor of future violence.  photo credit

A quick note before using any of these tools--If you are looking up this kind of information for employment purposes, the laws are different and more restrictive.  Check your state laws before doing a background check for employment purposes.  You can still do it, you just have to do a little extra work.

1.  Federal Searches

First there are the federal tools, which you can use in any state.  The first is the National Sex Offender Registry.  This is a free resource that lets you type in a name.  Alternatively you can search by location, which is handy if you are moving to a new neighborhood.  The other federal tool is PACER, which allows you to access public court records such as criminal convictions.  Some of its features are not free, but you can search for names without paying a fee.

2.  State and Local Searches

The next thing to do is to check their local public records.  This is another one that requires some caution as the laws are different from state to state regarding which records are public.  In general, you can look at your own records, or you can look at someone else's records if they consent to it.  Some states make the records public regardless.  My home state of Wisconsin does this, and you can type any name into this website to look for criminal convictions.  Many states have similar tools, and a quick internet search should tell you whether your state or territory is one of them.  Barring that, you can visit the local police station and court house.

If the person has lived in more than one state, you'll have to check multiple states to get a complete picture.  There are some commercial services that will do this for you, but their accuracy varies.  You are better off doing the search yourself, if you can.  But if you don't know all of the states a person has lived in and you want to check the entire country, it may be worthwhile to use such a service.

3.  Internet Searches

The easiest but least reliable method of looking someone up is to just do an internet search.  But it's dubious... if you type my name into Google, for example, you are likely to find a whole lot about the much more famous television personality of the same name.  You could find me by adding "Martial Journeys" to my name, but you would only see my professional life.  It would be very hard for you to use Google to find my Star Trek Dresden Files crossover fan fiction.  Mostly because I never wrote any.

Or did I?  I didn't.  photo credit

But if I did, you probably wouldn't find it unless you knew to look for it.  So it's hard to know whether your new babysitter runs a dog-fighting business on the side, or is prominently involved in a hate group, or whatever, unless you specifically thought to check for those things.  And you can't check for everything.

However, there are a few things you can do to make the process a little less useless.  First, search for their name and any aliases you know of.  Try a search for their name and add either their profession or the state or city they live in.  See if you can find their social media accounts.  Do a Google Image search and click the "visit website" option to see what the related content is.

Taking a few minutes with a search engine to try to vet someone before you let them too deeply into your life can save you a lot of pain down the road.

One Last Note:  Find a Balance

One thing that we as martial artists (especially instructors!) have to remember is that balance is important.  Training in martial arts should make your life better.  If you make yourself so nervous and so cautious of everyone around you that you are unable to relax and enjoy your life, you might live longer, but it won't be much of a life.  If you are so carefree that you obliviously walk right up to a threat and end up in some trouble, that is obviously not right either.  You need to find a balance.  There's no need to vet every single person you encounter.  But for the big, high stakes question marks in your life and your family's life, it's often worth doing.

Saturday, April 14, 2018

Training is an Engineering Problem

On April 13th, 1970, an oxygen tank blew up aboard the Apollo 13 spacecraft.

This caused a quadruple system failure--something the astronauts hadn't been trained to handle because it was assumed that if four systems failed at once 200,000 miles from Earth, it would be impossible for them to survive.  But on their doomed lunar mission, that is exactly what happened.  The astronauts and ground crew had to find creative solutions to problems no one had anticipated.

This is not where you want to be when everything around you starts to break.

At one particularly dramatic moment in the Apollo 13 movie, the engineers on the ground are given the instructions, "We need to make THIS fit into THIS using nothing but THIS."  The actor then dramatically dumps a box of junk onto the table, and everyone gets to work.  (I'm paraphrasing, the actual quote from the movie is here.)

They needed to make round lithium hydroxide canisters fit into holes designed for square canisters using only what they had with them in the spacecraft.  You can read all the gritty details here, but for now just understand that if they could not do this, three people were going to die of carbon dioxide poisoning.

This was one of several engineering problems they had to solve to get the astronauts home safely.  The academic solution would have been easy.  Just design and manufacture an airtight seal of the appropriate dimensions and place it over the hole.  Of course, that wasn't an option for the crew of Apollo 13.

That is the quintessential engineering problem--making something work despite far less than ideal conditions.  But even though we usually think of engineering problems in terms of technology, it's often useful to apply the same thinking to other problems.

Apollo 13 liftoff.  It was a marvel of engineering to even get this far.

My broad use of the terms "engineering problem" and "academic problem" come from The Last Lecture by Randy Pausch, (which is excellent reading or watching, by the way), where he explains raising his kids after being diagnosed with terminal cancer.  His professional background was split between academics and engineering, so those were the two ways that he knew how to solve problems.  He said that if he approached raising his kids as an academic problem, he would certainly fail.  He would objectively be a terrible parent because he would disappear from their lives at a young age.  But by approaching it like an engineering problem, knowing that he won't be there for most of their lives, how can he plan for it and give his family as much as possible for the future before he disappeared?

I find this thinking to be very valuable because most problems are engineering problems, but very often people approach them like academic problems.

One example that comes to mind is when a coworker complaining to me about one of our bosses.  He had a laundry list of faults about how this boss was terrible at his job and bad for the company, but there was no one higher up in the company willing to take any action against him.  My coworker complained to me that he should not behave this way.  And he was right, no one in that role should behave that way.  But oxygen tanks shouldn't explode, and fathers shouldn't die when their children are young.  Sometimes you have to deal with things that should not be, and build a solution under less than ideal circumstances.  My coworker and I had to make a round peg of a boss fit into a square hole of a company using nothing but the tools and skills at our disposal, because it was an engineering problem.  Was it fair?  Of course not.  But neither are quadruple system failures or pancreatic cancer.

Most workplace problems are engineering problems.

Once you start classifying problems as either academic or engineering, they become a lot easier to solve.  In my case, I started seeing engineering problems everywhere.  Difficult training partner?  Engineering problem.  Opening a school on a shoestring budget?  Engineering problem.  Siblings not getting along while I'm teaching?  Engineering problem.  Scheduling issues?  Budget issues?  Personnel issues?  Engineering problems.  As an added benefit, once you start looking at your engineering problem in terms of the tools you have to solve it, it becomes less of a problem and more of a puzzle.

Applying this thinking to your training can help you improve more efficiently.  The first time I encountered this, it was before I had ever considered academic problems or engineering problems.  I was a high school student on a volleyball team.

There were a couple star players on the team, but most of us were beginners and our coach had to teach us all the basic skills.  At one practice she showed us how to dig for a ball that had gone flying off away from the intended target.  It was difficult--dive after the ball, propel yourself along the ground with your free arm, let the ball bounce off your hand instead of the ground--for the small chance that someone else would be able to rush in and return the ball over the net before it hit the floor.  Long before we felt comfortable with the skill, we stopped working on it.

It's really hard! photo credit

Our coach explained that she was only introducing us to the skill, that she didn't want us to get good at it.  She said that at our level, our practice time was far better spent on core skills, learning our basics well enough to prevent the ball from flying off unpredictably in the first place.

It made sense.  We were (mostly) novice volleyball players with a limited amount of practice time.  Approaching it as an academic problem, we would have been doomed to failure--objectively unskilled players at the end of the season.  We could certainly get better as the season progressed, but it was not realistic for us to master every single skill.  But our coach approached it as an engineering problem (although I doubt if she would have called it that) and looked for how to make the team as successful as possible using only the players, tools and time available to her.

Martial arts training is also an engineering problem.  Real life violence is infinitely more complex than a volleyball game.  Even dedicated students seldom practice, say, five hours per week.  But even with that much training, it is not possible to master every single skill that might be useful in a violent encounter.

Here is a very incomplete list of potentially useful skills:
- the punching skills of professional boxer
- the kicking skills of a taekwondo Olympian
- the throwing skills of a judo master
- an equivalent mastery in every weapon, improvised weapon and firearm
- an equivalent mastery in awareness and de-escalation skills
- an equivalent mastery in active shooter and bomb threat situations
- an equivalent mastery in crowd psychology

That is the academic solution--to prepare for everything you might need.  But it's not possible.  Even if you did not sleep, there would not be enough hours in the day to attain all of those skills to that high of a level.

Training doesn't look like an engineering problem, but it is.

So how do we look at this like an engineering problem instead?

1.  Define the goal.  

If you are training to win a judo tournament, you can probably skip all that boxing stuff.  If you're training purely for self defense, there's a lot of footwork and complex kicking that a high level taekwondo athlete would need but you can safely ignore.  If you're trying to pass your next belt test, you can put other skills on the back burner while you focus on promotion requirements.  Being clear and honest with yourself about what the goal is should help a lot.

2.  Prioritize what is common.

If you've got a tournament coming up, maybe it's legal to throw a kick to the head in the middle of a double back flip, but you are far more likely to face a garden variety roundhouse kick.  So practice defending and countering a roundhouse kick.  Depending on the rules of the tournament, roundhouse kicks are usually more common than other types of kicks.  Punches are usually more common than ridgehands.

Self defense training, in my opinion, is where this goes wrong most often.  It's easy for us as martial artists to fall into the trap of thinking that certain techniques are widely taught, so we stand a reasonable chance of facing them in real situations.  The fact remains that no matter how widely an arm bar is taught, we are far more likely to face a push or a punch than an arm bar.

3.  Prioritize based on the progression of the event.

Just like when I was playing volleyball, there are decisions to be made about how much time to train for preventing a bad situation and how much time to spend on recovering from that bad situation.

This is going to make some people mad, but it's true.  If your goal is self defense (again, see #1), you are better off prioritizing preventing bad things from happening.  Prevent going to the ground by learning to end the fight before it goes there.  Prevent getting in a physical altercation by learning to de-escalate.  Prevent needing to de-escalate by avoiding a situation before it has the chance to turn tense.

Not getting into a fight is a skill!  It might not be as fun to work on (Is your goal to have fun?  Nothing wrong with that!), but if you are training because you are truly concerned for your safety, this is where you need to spend the bulk of your time.  Don't ignore your physical skills of course, but your training time is better spent learning how to not need your physical skills.

4.  Work on principles.

You can train more efficiently by working on principles rather than techniques.  If you understand what you can do when an arm is extended toward you, it will matter a lot less whether the person is trying to punch you, push you, grab you, and so on.  If you deeply understand how a hinge joint works, you can exploit its limitations whether you are manipulating someone's arm, leg, finger, or toe.  It is a more difficult way to teach and learn, but ultimately it is more efficient than trying to ingrain a myriad of specific techniques to handle different but similar situations.  That's the academic solution--to know the exact answer to the exact situation.  Violence is just too complex to learn that many techniques.

Wednesday, September 27, 2017

The 3 Ways to Strike Effectively

Everyone wants their strikes to be effective, by which people usually mean "hitting hard."  But it's possible to have a "hard" strike that is ineffective, because what happens when a punch or kick lands is more nuanced than just how much muscle and effort is behind it.  To fully understand this, it's helpful to think about exactly what happens during an impact.

When something runs into something else, one of three things will happen:
1.  Something is going to break.
2.  Something is going to bend.
3.  Something is going to move.

When you strike water, will it break, bend or move?  It depends.

Actually you're very likely to get some combination of those things, but usually whatever happens will be primarily in only one category.  Which one you get (like almost everything in the martial arts) is just a matter of physics.

To paraphrase Dr. Dick Solomon from 3rd Rock from the Sun, "Kicks don't hurt people!  Physics hurts people!"

I was going to get mathy about this, and then I found this article by Dan Djurdjevic.   That article is objectively better than what I was going to write in every way, except that mine would have definitely included cat pictures.

I pass a million physics classes to get my degree, and yet my competitive edge as a martial arts blogger is still cat pictures. 

Striking vs. Pushing

If I throw a kick (or any striking technique, for that matter), I might be striking and I might be pushing.  It is impossible to tell just by looking at the technique thrown in the air.  It depends not only on how the technique is thrown, but also what is being hit.

Let's say you're doing a front kick to a large practice pad.  If you are striking, even if your strike is excellent, it probably won't impress many onlookers.  Take that same technique to a human body, and you'll break bones (Category 1: Something breaks).  But against a pad, the foam inside deforms a bit, and very little comes of the impact (Category 2: Something bends).  The pad is doing its job--protecting the pad holder from injury--at the expense of making the kick appear ineffective.  Oh look, Dan Djurdjevic did an article about this, too!  He even used front kick as an example!  I DON'T EVEN NEED TO BE HERE!

Where was I?  Right.  It looks ineffective.  It actually IS ineffective, against the pad at least.  The kicker was throwing a technique intended to break something, but the pad only bends.  Nobody went to the hospital, so it didn't work!  That's the price of safety.  Everything has to be modified so that it doesn't work.  That doesn't mean it's bad training or bad technique, only that you need to be aware of how and why it didn't work.  In this case, it didn't work because a pad was used for safety.  The kinetic energy has to go somewhere, and somebody thought it would be better for that kinetic energy to go into bending a pad than into breaking a person.  (I know, crazy, right?)

Now let's say you're throwing a very similar kick against the same large practice pad.  This time, you throw your kick and the pad holder staggers back several steps.  This looks impressive to onlookers, and they applaud you for your excellent technique, all except for the guy who immediately calls his agent to jump-start your career as the next Chuck Norris.  Impressive, sure, but this is not a strike.  It is a push.  (In fact, in our style, we call this a push kick instead of a front kick, and maybe in yours as well.)  Without the pad, this same kick would deliver very little damage to the pad holder, but still move them roughly the same distance (perhaps a little farther, because none of the kinetic energy being transferred would have gone into deforming the foam in the pad).

So, which is better?  That depends entirely on what you are trying to do.  If you are trying to do damage, you need to strike.  If you're trying to create space, you need to push.  It's important to train both.

Training strikes and pushes

Heavy bags and practice pads are great for training pushes, because you get a lot of feedback as to your effectiveness.  If your pad holder takes two steps back instead of one from your roundhouse kick, you know you are delivering more kinetic energy into your push.

Strikes can be trained on pads, but you get more performance feedback from board breaking.  If you can break a one-inch pine board with your technique, great!  If you can break it while it is only held securely on one side, even better!  If you are pushing instead of striking, that board is just going to move (Category 3) instead of break (Category 1).  Breaking a board that is completely unsecured (being dropped and punched out of the air, for example) is even more challenging.  But if you can do it, you know you have a good strike that is not pushing at all.  Again, though, if you take that same technique to a heavy bag, the onlookers will yawn, except for that one guy who calls his agent to say never mind, that he was wrong about you being the next Chuck Norris.

Plus when you put your foot through perfectly good lumber, you tend to feel pretty good about yourself.

Striking and Pushing vs. Deforming

So, Category 1 (breaking) and Category 3 (moving) both have their uses, but what about Category 2 (bending)?  Bending is more complicated.  Bending can be as simple as squishing a pad, or as nuanced as changing an enemy's structure.

If my kick to the knee twists his leg such that it is no longer supporting his weight and he falls over, he has neither been pushed back (Category 3) nor taken substantial damage (Category 1).  I've changed his structure (Category 2) to create an advantage for myself.  The same is true if I strike the groin and he doubles over, putting his head at an ideal height for a knee.  (Technically he's probably driving that motion rather than being moved into that position by my kick, if you want to split hairs, but the bending happened all the same.)  If I strike to the face and he leans backwards with his groin unprotected, that is also beneficial bending.

Strikes involved in joint locks and escapes from joint locks will be mostly bending impacts.

The other side of the coin

Having an understanding of how a strike can break, bend or move is helpful for optimizing your techniques, but it's also helpful for keeping yourself from getting injured.  You can use the same idea to defend yourself.  This comes in two flavors:

- If someone is trying to strike you, and you know what their goal is (break, bend, or move) you can manipulate your own structure and movement to try to make their strike fall into a different category.

- If you're the one initiating the strike, some of that kinetic energy can still go into you.  You generally don't want to be the thing that is doing the bending, moving, or especially breaking.

Here are some specific examples of how managing these three types of strikes can keep you from getting hurt.

1.  Protective equipment of any kind is meant to turn breaking (Category 1) into bending (Category 2).  Heavy bags, handheld targets, sparring protectors, floor mats, foam padding on weapons, etc., all exist entirely for that purpose.  (Well, and to appease insurance companies, but that's another topic entirely.)  When the impact happens, the majority of that kinetic energy goes into deforming the pad instead of deforming the person, making everyone a lot happier at the end of training.  This is also why car hoods are designed to crumple in an accident, why you would rather slip and fall on a carpeted floor than a marble one, drummers don't like to hit concrete with their sticks (crediting Casey Grillo with this observation--never tried it myself!), why gym shoes have rubber soles, and why buildings in earthquake-prone areas are designed to sway.  Bending is just plain healthier than breaking.

Protective gear takes your percussive kinetic energy and uses it to squish the pad instead of injure your partner or yourself.

2.  If you've been trained to exhale when holding a bag for a strong kick, that is another example of making something bend instead of break or move.  In this case, the thing that's bending is your lungs and your stomach, and it hurts a whole lot less than getting the wind knocked out of you.  (Actually, there's a lot more to it than just converting kinetic energy into Category 2 here, but that's definitely part of it.)  Learning to time your breathing can absolutely help protect you from the bad kind of impact.

3.  Once when I was training in Korea, I was sparring against a guy with the stereotypical taekwondo build--tall, skinny, long legs that can hit you from clear across the room.  It was full contact rules, so I didn't hold back when I knew I had him lined up for my side kick.  That would have been fine, but I didn't anticipate him moving forward into my kick at just that moment.  For a moment I thought I was going to snap him in half like a twig.  But in an impressive feat of athleticism, he completely reversed his momentum and went with my kick.  He tumbled a comical distance across the mat, halfway across the fairly large training floor.  But he stood up completely uninjured, having converted my striking impact (Category 1) into a displacement impact (Category 3).  Being able to "go with it" can prevent a whole lot of damage to your body.

Because the other option is just trusting your pads.

4.  Grandmaster Park cautioned me about teaching punching too early because of how difficult it is to punch well.  Ideally, when you punch, you're delivering your kinetic energy into your target.  But if your technique is off by even a little bit, that kinetic energy can go into you instead.  The most common examples I've seen of this are when the thumb is not positioned correctly or if the wrist is not straight.  If your thumb is protruding out in front of your knuckles so that it hits first, that kinetic energy is very likely to just break your thumb instead of breaking the other guy.  The same goes if you have your thumb tucked inside your hand.  If your wrist isn't straight and your arm isn't aligned properly behind your fist, your Category 1 breaking impact can get turned into Category 2 bending impact, which can be really awful for the tendons in your wrist.  There are lots of reasons to make sure your technique is correct.  Just because something seems like an inconsequential aesthetic detail doesn't mean that it actually is.


I hope this has been helpful for understanding the different ways that striking techniques can be effective.  If you are properly categorizing your movements as breaking, bending or moving techniques, you're already a step ahead of those martial artists who see no difference.

Monday, August 28, 2017

Motivation, Martial Arts and Video Games

Remember in that last post when I said I once wrote and lost an essay about what martial arts has to do with video games?  Well, I found it.  I wasn't even looking for it.  But here it is, cleaned up a bit from its original form.  Enjoy!


Teaching Martial Arts and Making Video Games Aren’t All That Different (2011 Essay)

In 2005, I signed up at a new martial arts school shortly after starting a new job as a scripter and gameplay programmer at a video game company.  I spent my days crafting engaging gameplay experiences among young, eccentric and irreverent creative minds, and I spent my evenings sweating in the reserved structure of the taekwondo school.  At work I went out of my way to be just as irreverent as my coworkers, making sure use some spicy language for the benefit of a few coworkers who felt it necessary to curb their language and expression in my presence.  After work, I had to flip a switch and turn it all off to be respectful of the martial art and the dojang where I trained.  In the mornings, everything revolved around creativity and discarding old ideas just because they had been done before, but in the evenings old ideas were revered because they were traditional.  I felt like every day I was living in two separate worlds that couldn’t be more different.

Several years later, I find myself thinking the opposite.

The project I was working on at the time.

Despite the many and obvious differences, teaching a martial arts class and scripting a video game level are both done with a goal of providing a fun and rewarding experience.

What most people outside of the game industry don’t realize is that like martial arts classes, video game levels are also learning environments.  For each game on the shelves, the rules are slightly different.  Those rules need to be taught to the player, or the player cannot enjoy the game.  It must be obvious to the player that doing A will result in B. Since lengthy tutorials can be tedious and not fun, game developers find themselves in the same situation as martial arts instructors.  Material needs to be taught, and it has to be rewarding or the student/player will not continue.

The first game I ever worked on.  Let's just say it would be an example of something.

Immersyve, a consulting company that works with game developers (among other things), explains the psychology of what makes good games so engaging.  They point to three key factors:  autonomy, competence, and relatedness.  They argue that when players can direct themselves and make meaningful decisions (autonomy), play the game with a high degree of skill as taught by their earlier experience with the game (competence), and enjoy interaction beyond themselves either socially or within the fictional world (relatedness), the game is engaging and players will return again and again.

In Drive: The Surprising Truth about What Motivates Us, Daniel H. Pink argues that whether we are in the workplace, at school, or in a recreational environment, we are most motivated when we have three key components:  autonomy, mastery and purpose.  He explains that when people are given the freedom to pursue things the way that they see fit (autonomy), can work toward being better at doing it (mastery), and are able to work toward something larger than themselves (purpose), they are most motivated and most productive.

Either that, or maybe it's cheesy corporate posters that motivate us.

While reading Drive, I couldn’t help but notice the similarity.  (It was no surprise to me when later I found that the minds behind Immersyve and Daniel Pink both cite the same sources in psychological literature.)  Moreover, I couldn’t help but think that it very accurately reflects my martial arts experience.

Autonomy is emphasized with every new open-world game that hits the shelves.  But when we think about martial arts, we usually think about discipline and rigid compliance over autonomy.  Even so, autonomy is successful in the dojang.  Allowing students to choose their own goals, whether it is a rank, or a trophy, or a fitness level, or whatever else, is much more motivating than goals that are imposed by an instructor. (Or a parent!  Great example of that here.)

On the other hand, mastery/competence is easy to see in both venues.  Doing something well, or even just getting better at doing it, is rewarding.  It’s true in practically every recreational activity in the world, but in martial arts, it’s not only true, it’s also often considered a particularly noble goal to do something well purely for the sake of doing it well.

Of course, getting a new belt is usually pretty cool, too.

As for purpose/relatedness, that is equally important to game developers and martial arts instructors.  Players and students want to feel like they have gained something for their efforts.  They want to be part of a community.  They want to believe that their time was well spent and the result has value.  This is much, much easier for martial arts instructors than it is for game developers, who are confined to virtual worlds.  But the idea is the same.

I find this stuff fascinating.  I hope some of you do, too.

Thursday, August 3, 2017

Drumming Inspired Martial Arts Drills: Martial arts and Drumming Part III

This is the third and final part in the Martial Arts and Drumming series, which began with How to Teach or Learn Any Physical Skill and 11 Ways Drumming Can Improve Your Training.


To wrap up the Martial Arts and Drumming series, I'd like to share some training ideas that came out of this project. Some of these have very specific uses, but mostly you'll probably find the most value in them if your regular training starts to feel like a never-ending chore and you need to shake things up. Keep the fighting spirit! No one is holding you back! Train hard and have fun!

If you don't know how to read sheet music, it may be helpful to introduce yourself to the basics before getting too far into this section. As long as you know what quarter notes and eighth notes are, you should be fine for 90% of this. If those are nonsense terms to you, you may want to click here.

And if you're a drummer and not a martial artist, please, for the love of Lingadua, do not try any of these without an instructor who can teach you the proper technique. Injuries happen, and they are much, much more likely without the supervision of a qualified instructor. It is simply not possible for an online article to include everything you need to know to try it safely.

Ready?  Let's hit stuff.

1.  Kick to a Metronome 

Great for: balance, speed, agility, cardio, making your hip flexors cry.

First you will need a metronome app for your smart phone. This is my new favorite training tool. It is so much more useful than I ever would have guessed. If you want to go really old school, you could get an actual physical metronome, but with the quality free options available on any smart phone, I can't really recommend a physical one. I use Tempo Lite, but there are other good options out there.

Once you have a metronome on your phone, you can adjust the settings however you want, but try this to start. If you picked a different app it might not let you do exactly this, but do the best you can: 4/4 time signature, quarter notes, 130 bpm, with the first and third notes accented. Start with roundhouse kicks. On the accented notes, your kicking foot should touch the bag. On the regular notes, your foot should hit the floor. Adding a little hop between kicks can help you maintain your pace, and also help you stay light on your feet. Make sure your technique is correct (especially your pivot, as I have ranted about in the past), and be sure to do both sides.

One student commented that the metronome helped him stay light on his feet—something he has struggled with since white belt. He also seemed to be sweating a lot more than usual, and having a lot of fun.  For me, it's nice to have the metronome keep me honest when I start unconsciously slowing down, as tends to happen when fatigue sets in.

Metronome kicking drill at 130 beats per minute.

Variation #1: Set the metronome exactly the same except slow it down to about 60. Pivot (but don't hop) in between kicks. This is great for working your balance and control because it’s uncomfortably slow. If you just let your foot drop down to the floor, your foot will hit the floor too early and you'll lose the rhythm.

Metronome kicking drill at 60 beats per minute.

Variation #2: If you've got a good solid pad for this, go ahead and blast it. See if you can make the sound of your kick completely drown out the sound of the metronome.

Other variations on this drill—try different kicks, try adjusting the tempo, try going for longer or shorter amounts of time.  You should be able to go faster than 130 and slower than 60 to make it more challenging.  You can play with the settings on your metronome app to facilitate double kicks or kicking combinations. There are lots of possibilities here.

Technically you could instead kick to music, but the metronome is nice because you can set the tempo to be exactly what you need it to be. Then once you have it down, you can push the speed incrementally to make it more challenging. The other benefit is that with fewer sounds, there's less distraction and it's much easier to match your kick to the rhythm.

2.  Balance Work 

Great for: balance, strengthening your hips, making yourself feel better after how badly that last drill went.

If you're like me, the first time you tried that metronome drill at 130 bpm, you could only make it about 30 seconds before drifting off the beat. I was shocked that I was able to iron out my drumming technique and play to a metronome faster than I was able to reliably kick to a metronome. (I'm not really a drummer, I'm a martial artist who likes hitting things enough that it kind of bled over into owning a pair of drum sticks.) It came down to a balance problem. As I was kicking, when the smaller muscles that control balance became even a little bit fatigued, it took just a fraction of a second longer to push myself upright after kicking. It was subtle enough that I had never noticed it before in all my years of training, and in fact I thought my balance was pretty good. However, it wasn't good enough to do that metronome drill for very long. So I supplemented my training with these drills.

Most balance exercises involve just trying not to fall over from some unstable situation. That is certainly valuable for some things, but I needed balance while I was moving. These drills are modified from Loren W. Christensen's excellent Solo Training book, which really should already be in your library.

Balance work is really just picking a fight with gravity.

Start by lifting your leg into a roundhouse kick chambered position. Do it however your style suggests, but make sure your standing foot is pivoted correctly (please!). While in your chambered position, keep your eyes fixed on something that isn't moving. This will get your brain to help keep you steady, and you're going to need all the help you can get. With your leg off the ground chambered for roundhouse kick, shift your weight back and forth between the ball of the foot and the heel. Practice on both sides, and do each leg for 30 seconds to 1 minute at a time.

Variation #1: Lift your leg into a roundhouse kick chamber. Try to keep your raised leg perfectly still and move only your upper body by bending at the waist. Shift your upper body forward, then back to center, backward, then back to center, left, and back to center, right and back to center. Again, do each leg for 30 seconds to a minute at a time.

Variation #2: If these are too challenging, you can make it easier by putting your hand on the back of a chair or some other steady surface. Be sure not to put any weight onto it, just use it to help you keep your balance. Alternatively, you can just try to hold the position without moving your weight around. This is valuable but the goal here is to work the muscles that will pull you upright after you start to fall away from upright. Those muscles don't work as hard if you don't let your center of gravity move.

3. Experiment with Combinations

Great for... well, it depends.  

Go onto Google and search for "drum stick control combinations." You might get better mileage with an image search, but either way you'll get a dizzying number of results with various patterns of L's and R's written over and over again. Many of them are written with specific rhythms, but you can ignore that. Pick some combination of L's and R's, at random if you like. The nice thing about these combinations is they generally have a good balance of working your right and left side. (If you want to go crazy with it, much ado is made of this book, which consists of nothing but this.)

For this example, I'll use this combination:

R L R R    L R L L

I am told this is called a paradiddle, and I'm also told that there are rudiments called pataflafla and flamacue and sometimes even stranger sounding things, but I'm pretty sure this is just a joke that drummers play on the rest of us. I imagine them snickering to each other, "Heh, I got another one! She thinks a chumbly bumkinsteen is a real thing, and she's even going to put it in her blog!" Nice try, guys. Not falling for it.

But for now, we can work with this paradiddle thing. If you wanted to be a technically proficient drummer, you'd try to play those as evenly as possible, and I'd also recommend using drum sticks, but we're not going to do either of those things. Instead you're going to experiment with combinations that match our pattern of L's and R's. Don't try to match the suggested rhythm. Your rhythm needs to be dictated by the flow of whatever combination you choose.

If you're a beginner, any combination will do. If you're intermediate or advanced, try to choose a combination that makes sense for whatever your training focus is. If you're interested in tournament sparring, choose something that would score in the ring. If your focus is self defense, make sure your combination does damage efficiently. If you're practicing for show, choose something that is technically challenging and looks really cool. And so forth.

Variation #1:  Paradiddle for Light Contact Sparring

There are plenty of options here, but in this example, she uses a right punch, left punch, right kick, right kick. That fulfills the requirements of the drill, to use our R L R R stick combination. For bonus points, she's trying to craft a combination that will score in a light contact sparring match.  The first punch goes to the head, hopefully drawing her opponent's hands up and leaving the body open for the second punch. The two kicks go to the body and to the head in quick succession, since that can be difficult to defend against.

Paradiddle (RLRR) for light contact sparring.

Variation #2:  Paradiddle for Self Defense

Now the goal is to do damage.  The combination she opts for is a right hand palm strike to the face, maintaining contact while the left arm comes in with an elbow to the head. Still maintaining contact (this target doesn't have shoulders so you'll have to use your imagination) she drives two knees into the gut with the right leg.

Paradiddle (RLRR) for self defense.

Variation #3:  Paradiddle Just For Fun

This time she built a combination with no larger training goal in mind. The names of those kicks are different depending what style of martial art you practice, but you can see that she uses the same pattern--right foot, left foot, right foot, right foot.

Paradiddle (RLRR) just for fun.

The goal here is to explore outside of your go-to techniques and combinations (let's be honest, we all have our favorites) and to be more creative in your movement. Have fun with it!

4.  Play a Song

Great for: balance, control, speed, accuracy and timing.

Ready to go really nuts? Pick a song, preferably one where the drums are fairly simple. You'll probably have to slow it down a lot.  I don't care who you are, your hip is not going to be as fast as your wrist. And if your hip is as fast as a professional drummer's wrist, congratulations on medalling in every single event in the 2018 Olympics, and good luck with the PED scandals.  

Once you've got a song and a tempo you like, you can try to "play" it on martial arts equipment. Try to find a few things that sound different when you hit them.  I despise xray paper as a training tool, but I bought some for this project after grudgingly admitting that it makes a pretty cool sound when you hit it, and it's a very different sound than that oh-so-satisfying thump that comes from hitting most training pads. If you're hitting anything that was not designed as martial arts equipment, you probably want to wear shoes. Safety first, martial silliness second.

Insufferably silly drum cover! Stop laughing, it's harder than you think.

You will probably get more mileage out of this drill if you keep your contact light, but it will depend a lot on what you are hitting.  Trying to get a similar volume of sound out of your various targets is an excellent way to practice your control, to make sure you have the precision of movement to hit with the exact amount of force you intend.

Variation:  If trying a song is too intimidating, try a few combinations based on simple rhythms. Practically any sheet music will do.  Pick a measure and assign each note to a target, and strike the targets according to the measure's rhythm. (This would be one of those times where if you can't read sheet music, it might be helpful to get a quick and dirty introduction.) Use your metronome app to make sure you're keeping steady.  My students especially enjoyed this one.  Experiment with it and have fun!

5.  Your Turn

Great for: deeply understanding your art, having fun, crossing things off your bucket list.

This project has been incredibly rewarding on many levels. I learned to play the drums a little bit, and that's cool, but it's the smallest benefit of everything that came out of this. I met new people, challenged myself mentally in ways that helped me grow, came up with some drills that will help me be a better martial artist and a better instructor, and my understanding of rhythm as it pertains to martial arts has expanded so much that I can't believe I ever thought I knew anything about it.

So now it's your turn. Go try something. It can be anything, as long as it has nothing to do with martial arts and you've never done it before. Then look for the areas of overlap. Jesse Enkamp, the original Karate Nerd, says, "Sometimes it's important to look outside of karate to improve your karate. I have this philosophy that karate is like a mountain. … If you want to see your own mountain better, sometimes you have to climb the mountain next to your mountain. Looking from over here gives you perspective, meaning you see karate and its relationship to other stuff more clearly. … I try to connect the dots and see how this relates to what I'm doing, to give me new ideas and try to remix them into the karate mindset."

So what have you been meaning to try someday, but never did? Now you have the perfect excuse because it's part of your training. It really can be anything. I once wrote (and subsequently lost) an essay about how teaching martial arts was similar to making video games. How is martial arts like fishing? Writing a novel? Breeding cats? Juggling geese? I look forward to hearing everyone's adventures in bilingual slam poetry, geriatric skateboarding, aerial cello playing, x-treme crocheting, jetpack snorkeling, and whatever else you ever wanted to try.

How is making Internet memes like martial arts? Photo credit.

Seriously, go try something and tell me about it in the comments. I'd love to hear from you.